Press Release

Gaming Consoles Market: Introduction of Technologically Advanced Gaming Consoles to Propel Market

Top Players in Gaming Console Market include Nintendo Co. Ltd., (Japan), Sony Corporation (Sony Computers Entertainment Inc.) (Japan), Microsoft Corporation (United States)

The global gaming consoles market size is expected to reach USD 51.15 billion by 2027, exhibiting a CAGR of 5.3% during the forecast period. The rising adoption of Augmented Reality (AR)/ Virtual Reality (VR) in educational and entertainment applications will stimulate the healthy growth of the market. For instance, digital education has become more of a stable in most of the advanced schools. VR and AR can provide an immersive and enhanced experience to the user.

Moreover, the penetration of smart games and applications can be one of the crucial factors in boosting the gaming consoles market revenue during the forecast period. Additionally, the increasing emphasis of major companies towards the manufacturing of high-tech gaming consoles will enable speedy growth of the market. For instance, Sony Corporation announced the next-generation-console PlayStation 5. The company also revealed the major technological changes that have been implemented in the new gaming console, such as the “adaptive triggers.”  Sony Interactive Entertainment CEO Jim Ryan and PS5 system architect Mark Cerny said in an interview with Wired, “There is ray-tracing acceleration in the GPU hardware.”

The Report lists the Major Companies in the Global Gaming Consoles Market:

  • Nintendo Co. Ltd., (Japan)
  • Sony Corporation (Sony Computers Entertainment Inc.) (Japan)
  • Microsoft Corporation (United States)

Request a Sample Copy for more detailed Gaming Consoles Market Overview: https://www.fortunebusinessinsights.com/enquiry/request-sample-pdf/gaming-console-market-102420

Regional Analysis:

Presence of Leading Players to Promote Growth in Asia Pacific

Asia Pacific generated a revenue of USD 17.43 billion in 2019 and is likely to expand progressively during the forecast period. The growth in the region is attributed to the presence of key players such as Sony Corporation and Nintendo Co. Ltd. The market in North America can proliferate in the forthcoming years owing to the rising demand for gaming-consoles in the region.

 

Major Table of Content for Gaming Consoles Market:

  1. Introduction
    • Definition, By Segment
    • Research Approach
    • Sources
  2. Executive Summary
  3. Market Dynamics
    • Drivers, Restraints, and Opportunities
    • Emerging Trends
  4. Key Insights
    • Macro and Micro Economic Indicators
    • Consolidated SWOT Analysis of Key Players
  5. Global Gaming Console Market Analysis, Insights and Forecast, 2015-2027
    • Key Findings / Summary
    • Market Analysis, Insights, and Forecast – By Type
      • Home Console
      • Handheld Game Console
        • Portable
        • Non Portable
      • Market Analysis, Insights, and Forecast – By Application
        • Gaming
        • Non-Gaming
      • Market Analysis, Insights, and Forecast – By End-use
        • Residential
        • Commercials
      • Market Analysis, Insights, and Forecast – By Region
        • North America
        • Europe
        • Asia Pacific
        • Middle East & Africa
        • Latin America

TOC Continued…!

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Ruby Arterburn

Ruby is leading the team writing for artificial intelligence. She is a newcomer in the organization and has already made her base and reputation with her hard work and her efficiency towards her field. Being a student of computer science it has become easier for her to understand the objectives and the expected results of this column. She is also an excellent cook, and now and then, and we get the opportunity to taste her deliciously baked cookies.

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